I first stumbled on Ooblets, one of the most purely charming video games I’ve ever seen, while wandering throughout the Media Indie Exchange at E3 this summer. Unlike other demos there, no one was around to present the game to me, so I pressed start, quickly created a character and began grinning from ear to ear. A small crowd eventually formed and I only stopped playing to let others experience it, which was described as an indie "farming, creature collection" game "inspired by Pokémon, Harvest Moon and Animal Crossing."
I left the demo feeling great disappointment, only because I didn’t speak to any of the creators about what seemed like a very special game. So months later I tracked them down to finally learn more. It was an enormous surprise to learn this game was made by a two-person team, a studio named Glumberland, based out of a studio apartment. Glumberland is comprised of Ben Wasser and Rebecca Cordingley, with some art and audio help from few freelancers who are responsible for the whole of this ambitious project. It’s the first fully-featured game either of them ever made.
During my far-too-brief demo, my character was welcomed into a new town and given a house (à la Animal Crossing). Then, she was told she just had to have an Ooblet, so I went into the forest and caught one, which helped me battle others (Pokémon). Then, I found some seeds and planted a garden in my front yard (Harvest Moon), which turned into more Ooblet friends. This description does only a little to justify how disarmingly adorable everything is in the created world. The art design is so friendly, the Ooblets themselves are incredibly endearing and there is lots and lots of dancing.