In May, Missouri Senator Josh Hawley proposed the Protecting Children From Abusive Games Act, which aims to ban games that allow players to spend money to advance. Hawley argued that “when kids play games designed for adults, they should be walled off from compulsive microtransactions.” He specifically called out Candy Crush’s $150 “Luscious Bundle” that includes virtual currency and 24 hours of unlimited lives. Between November 2011 and May 2016, children spent $70 million on in-app purchases on Amazon platforms alone, prompting the Federal Trade Commission to work out an agreement with Amazon for the e-commerce giant to refund the money. King contends that it doesn't target children for in-app purchases and stated Candy Crush Saga is designed for an adult audience.
As a result of mounting pressure on the gaming industry, popular games like Fortnite are removing the ability to pay real money to get digital assets. Sommestad said King is aware of the developments in the industry, but “we don’t see that these discussions that are now happening in the industry are going to affect us at all.” According to him, most people who play Candy Crush don’t pay. He also points to King’s restriction on the number of lives that come standard, each day, as “the responsible thing to do,” seemingly to preclude addictive uses of the game.
This is where things get tricky. On one hand, Sommestad said King offers the ability to pay to advance in the game because of a demand from players who wish to do so. On the other hand, he admits that most Candy Crush players play for free. So, in effect, King offers in-game purchases to satisfy a minority of its players. Everyone I spoke with at King harped on the fact that every level is designed to be passable without paying money and, essentially, their main focus when making a game is the potential for fun—and not money. But including the option to pay for extras is clearly a big part of King’s business model and a choice the company is consciously making even in the light of a growing epidemic in industry.
Satisfying the minority of Candy Crush players by allowing them to pay is a way not to lose any potential players on their quest for casual game supremacy. Sommestad didn’t mention Hawley’s proposed legislation by name, but he did state that “if there are changes that have to impact our game, we will, of course, make those changes.”