10:15:06. That's the total playtime I clocked into FromSoftware's latest foray into the "Soulsbourne" sub-genre it helped popularize.
I'm sure I'll get a ton of smoke from folks for not being able to beat Elden Ring, but I'll gladly accept all of the heat that'll hit my Twitter timeline. I'll freely admit to liking so many of the game's elements that make their debut here and the ones that have been brought over from past Demon's/Dark Souls games. But I'll also admit to losing my patience at the end of my 10-hour run and being unable to find the will to go on any further.
So let's just get into it - here are my final thoughts on everything I saw, heard, and did during my somewhat enjoyable yet highly frustrating run-through of Elden Ring.