gaming

Delay-Gate Is Actually a Good Thing for Gaming in 2020

2020’s growing list of game delays is disappointing, but they’ll all pay off in the long run

delaygategametriptych
CD Projekt Red/Naughty Dog

Patience is a virtue. And it’s a personality trait that gamers have been forced to tap into the most for their much-preferred pastime. Once a major title is shown off to the world, chances are pretty high that it’s going to take another two or three years before anyone even gets the opportunity to experience the finished product.

 

The first few weeks of January 2020 were a huge blow to gamers due to the announcements of delays for several highly anticipated titles. If you’ve lost count of how many big-name projects have seen a delay, we don’t blame you. Here’s a sobering reminder of which games have been announced to be coming out much later than expected:

 

Mega Man Zero/ZX Legacy Collection –  Jan. 21 to Feb. 25

 

Moons of Madness – Jan. 21 to March 24

 

Final Fantasy VII Remake – March 3 to April 10

 

Marvel’s Iron Man VR – Feb. 28 to May 15

 

The Last of Us: Part II - Feb. 21 to May 29

 

Marvel’s Avengers – May 15 to Sept. 4

 

Cyberpunk 2077 – April 16 to Sept. 17

 

Watch Dogs: Legion – March 6 to TBA

 

Gods & Monsters – Feb. to TBA

 

Rainbow Six: Quarantine – TBA


Dying Light 2 – Spring to TBA

 

Such a daunting list of game delays feels like a gut punch to bored gamers everywhere. Before the news of these delays floated across Twitter timelines, March was practically stacked with a lineup of outstanding games to look forward to. But with so many early 2020 game releases now spread out across the year, March’s video game offerings seem a bit more manageable and far less overwhelming. And that’s just one instance of the silver lining gamers need to take into account when the topic of 2020 game delays comes to mind.

 

While at first it may seem like all these new dates for games we’ve been waiting so long for sucks, these delays should actually be looked at in more of a positive light. For far too long, big-name publishers have chosen to rush out incomplete products just to meet a quarterly sales goal and obtain huge profits. This current generation has been filled to the brim with incomplete releases tagged with $60 price tags and a series of updates that eventually bring them to a state of completion that should have been present at launch.

 

With the most recent failures of AAA games such as Fallout 76, Anthem, WWE 2K20 and Ghost Recon Breakpoint, it finally seems like big-name game publishers are taking a step back and realizing that rushing out their biggest games is eroding their goodwill with longtime fans. Ubisoft, in particular, has taken note of this growing sentiment among its fan base, which has caused them to push back the release dates for several upcoming titles and give its development teams all the time they need to deliver a quality product. Watch Dogs: Legion’s concept of exploring an open-world sandbox full of hundreds of playable NPC’s is something that needs plenty of development time in order to realize its grand vision.

 

In the case of Cyberpunk 2077’s delay, that bit of news really isn’t a cause for concern. CD Projekt Red also delayed its magnum opus The Witcher 3: Wild Hunt, which ended up becoming a decade-defining RPG that was worth the long wait. A development studio with the high pedigree that CD Projekt Red has knows that it’s worth taking a few more months to polish, fine-tune and beautify such an ambitious first-person shooter. Cyberpunk 2077 has been a long time coming. We’ve waited this long to journey into its futuristic slums and have no problem waiting a bit longer to do so.

Speaking of waiting, Final Fantasy VII Remake’s delay doesn’t really hurt as much as the other ones we listed. Moving it up a month definitely stings a bit, but Square Enix fans should already be used to sitting on their hands for the publisher/developer’s next grand-scale RPG. And seeing as how their next major release is a remake of one of the greatest games of all time, it makes the most sense for the dev team behind it to take more time to deliver perfection on launch day. Early impressions of Final Fantasy VII Remake have been overwhelmingly positive. With more time on their hands to improve upon the good work they’ve already demoed at press events, producer Yoshinori Kitase and company have an even higher chance of meeting fan expectations.

Square Enix’s other significant 2020 release is Marvel’s Avengers, a title that’s caused equal levels of hype and concern among those who’ve seen it in action. The news of a delay for that superhero adventure comes as no surprise since little is still known about the game’s online co-op gameplay structure and approach to post-game content. A big-budget action romp focusing on “Earth’s Mightiest Heroes” just can’t come out in a finished state as a mediocre beat ‘em up. Delaying Marvel’s Avengers so that dev studios Crystal Dynamics and Eidos Montreal can produce something as remarkable as 2018’s Spider-Man sounds about right.

Gamers have every right to hang their hands in sorrow at the news of so many 2020 game delays. But everyone should take a step back and assess the situation unfolding in front of them and realize it’s all for the better. Major publishers/developers see the need to craft worthwhile experiences that succeed on day one of release and refrain from rushing out inferior games that damage their credibility. Like a famous man once said, – “a delayed game is eventually good, but a rushed game is forever bad.”

 

Keep that quote in mind whenever the great game delays of 2020 get you down. Plenty of playable greatness is on the horizon. It’s just going to take a little bit longer to fully embrace it.

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