Wrestling fans certainly have a lot to celebrate (and complain about) these days.
One of those celebratory instances comes in the form of a new alternative to Vince McMahon’s empire—the up-and-coming All Elite Wrestling promotion led by Cody Rhodes, the Young Bucks and Kenny Omega. It’s a common and proven belief that competition within any market makes everyone step up his or her game. When there’s only one dominating presence within a particular industry, the sole product that’s delivered tends to falter and stay in a holding pattern. That’s sadly been the case for 2K Sports’s WWE games. Ever since the AAA-game publisher acquired the rights to the franchise, fans have been treated to annual sequels that arrive with more problems than solutions. While WWE 2K19 was a marked improvement over previous installments, it still didn’t do enough to please die-hard fans who’ve been lamenting the series’ faults since its inception.
Yuke’s, the Japanese development studio responsible for crafting a majority of recent WWE games, has grown frustrated with what it has been able to do with the WWE 2K series. Hiromi Furuta, the studio’s senior vice president and producer, knows that the lack of competition within the genre has caused the brand’s work to stagnate and disappoint the dedicated fan base. Furuta recently gave wrestling fans a reason to be hopeful when she announced that her studio is in the process of producing its own rival wrestling IP.
If Yuke’s truly wants to capture the excellence of golden era wrestling games and recapture the magic of the company’s finest work, then the following suggestions have to be taken into account. In order for Yuke’s to return to top form, Yuke’s next wrestling game needs to get back to basics and still do enough to push the genre forward.