ONE37pm Speaks to Player First Games' Daniel Kraft About 'MultiVersus'

multiversus mobile
Warner Bros. Interactive Entertainment

Batman. Bugs Bunny. Tom & Jerry. The Iron Giant. All of these Warner Bros. icons and many more are set to throw hands in the upcoming platform fighter known as MultiVersus. Ever since it was revealed, dedicated Super Smash Bros. players and fighting game fans across the globe have become equally curious and excited about what this free-to-play fighter has to offer. Speaking of curious, ONE37pm's whole motto relies on exploring one's curiosity. And that's why we chose to have a quick chat with Player First Games' Daniel Kraft about his development studio's work on the game. Be sure to check our MultiVersus interview below to learn even more about the next big platform fighting game.

headshot Daniel Kraft
Daniel Kraft

ONE37pm: So what led to this crazy idea for a Warner Bros. platform fighter becoming a reality?

Daniel Kraft: There was a bunch of us that wanted to make a platform fighting game. WB was there and they offered to let us use their IPs, we started working on it, and it really just started coming together. We have all these amazing characters in it now and it just kind of started rolling on its own.

ONE37pm: What factors went into deciding which characters deserved to be added to the game's roster?

Kraft: We wanted to make sure to showcase a large variety of characters from WB's portfolio. We also wanted to show that "Hey, we can have live-action characters like Arya Stark in the same world as Looney Tunes characters!" And so that was a factor, in the beginning, to make sure that "Hey, we can show players kind of the possibilities in play here!" Because we want to surprise and delight. So we want to get as many of these amazing characters as we can get.

Of course, we have to get Batman, Superman, and a lot of the other heavy hitters like Wonder Woman from DC. But getting in Cartoon Network was just to showcase that that's a place we can pull from as well. We have Finn and Jake. Plus we got Hanna-Barbera characters like Shaggy. And then the other aspect of it is we wanted to keep the game healthy and in a good spot. So when we choose a character, we also want to look at "what does the game need at that time? Do we need another ranged fighter? Is there a certain type of mechanic that we feel is missing that can be filled by a certain character?"

So that comes into play a lot to make sure the game is healthy going forward.

ONE37pm: Do you have a personal wishlist of characters you'd love to see featured in that roster?

Kraft: I don have a personal wishlist, but actually most of mine have been hit already. I was a huge Adventure Time fan, so it was a dream to work on Finn and Jake. I'm also a big DC fan as well - being able to work on Superman was fun. Tony Huynh took Batman, so I wasn't the designer on him. But I've already been able to work on a lot of my dream characters. And then Iron Giant coming out was cool since I've always been a big fan of him.

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