Esports has been growing rapidly over the past few years - only a few have been able to make a viable career out of it. Hantao Yuan, the Head of Gaming for Overtime, has found his niche in this lauded management position. Operating a team consists of recruiting content creators and professional esports players, overseeing a staff of talent managers, coaches, graphic designers, community managers, etc. It also entails staying up to date on industry news and trends and a whole lot more. While it may seem doable from an outside perspective, it's actually way harder than one might think. ONE37pm spent some time learning the ins and outs of that profession via Hantao, who details his journey rising to the top of the esports world and his experience running an industry-renowned organization.
ONE37pm: When did your interest in video games begin?
Hantao Yuan: I actually was never interested in video games when I was younger. Growing up, I played a lot of sports like soccer, football, street hockey, basketball, and volleyball. I was at a birthday party (Idk if it was mine or my friends) and someone gave me a copy of Diablo 2. I actually found Runescape and played that. But my PC couldn't handle it, so I downloaded Diablo 2 and started playing it. I did a lot of PvP and I learned a lot of skills through in-game trading through those two games. This was in grade 11, actually. I didn't really start until grade 12/college.
ONE37pm: Did you always envision yourself working in some sort of management role?
Hantao: No, I never did. When I got to college, I got my own laptop and was playing Starcraft 2. My hard drive melted, so I actually got a replacement one lol. I got bored of SC2 because it's not very social. So I played custom modes and they had DOTA on there and a childhood friend introduced me to League of Legends. I just volunteered for the gaming club because my parents told me to be a doctor. I was in a bunch of other clubs too in college. I was decent at the organization, so I just got higher and higher roles in the gaming club. Back then, we didn't even know if we could get a job in gaming. Being Canadian was also an issue cause of visas and how hard it was to get working visas for gaming back then. I'll attach a picture of the club, it was popping.